5.5

Table Of Contents
1091Motion User Guide
Using cameras and lights with 3D objects in
Motion
Although the built-in environment controls in Motion simplify the process of adjusting the
amount of light reflected in the surface of all 3D objects in a project, you can manually add
light objects to illuminate your 3D objects in more complex or specific ways.
And in 3D projects, you can add and animate cameras to enhance the depth and scope of
compositions.
Use the following lighting and camera guidelines when working with 3D objects:
Motion’s lighting and camera systems work only on 3D groups (and the layers and
groups nested within them). See Intro to 3D lighting in Motion and Intro to 3D cameras
in Motion.
3D objects are not affected by the Depth of Field parameters (in the Camera Inspector).
3D objects cannot cast shadows or reflect their environment within a Motion project.
3D objects cannot receive shadows cast by other layers in Motion.
Shadows present in imported 3D objects or 3D scenes do not interact with other layers
in Motion.
Any lights added in the Motion project are additive to the lighting set in the imported 3D
file. Lighting inherent to the 3D file is not editable in Motion.