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Table Of Contents
1121Motion User Guide
Reorient 360° media using the camera
You can also direct the viewers focus to a particular area of the 360° footage by adjusting
the Transform parameters of the camera. Using these controls, rather than the 360°
Reorient filter, is handy for reorienting multiple layers of 360° video simultaneously.
1. In the Layers list in Motion, select the camera.
2. In the Properties Inspector, click the Rotation disclosure triangle to reveal the X, Y, and
Z parameters.
3. To adjust the rotation of the camera, do any of the following:
Adjust the X Rotation dial (or value slider) to tilt the camera up or down (around the
X axis).
Adjust the Y Rotation dial (or value slider) to pan the camera left or right (around the
Y axis).
Adjust the Z Rotation dial (or value slider) to roll the camera clockwise or
counterclockwise (around the Z axis).
To reset the camera, click the Animation menu (the down arrow that appears on
the right when you move the pointer over the parameter row), then choose Reset
Parameter.
Note: For more information on working with cameras, see Intro to 3D cameras in Motion.
It’s possible to create cinematic camera moves in your 360° projects using keyframes or
behaviors to animate the camera or the 360° Reorient filter parameters over time. However,
this may not be appropriate given that a 360° video is fully interactive and navigable by the
viewing audience at all times.
Tip: The 360° Reorient filter can be used in normal (non-360°) projects to reframe an
image.
Creating 360° templates for Final Cut Pro in
Motion
Final Cut Pro ships with a handful of generator, effect, and title templates designed for use
with 360° projects. In Motion, you can modify most of these default Final Cut Pro effects or
create your own 360° templates from scratch. 360° templates are created in the same way
as standard templates, but there are a few things to keep in mind:
When creating effects or generator 360° templates, it’s recommended that you use
pixel-independent filters and 360°-compatible generators. Effects that use pixel
transforms, such as the Kaleidoscope filter, may create seams, unwanted distortions,
or other artifacts in your template. The Hue/Saturation filter, for example, works
seamlessly because the filter uses no pixel transforms. A Gaussian Blur filter works
correctly—provided its 360° Aware checkbox is selected.
See 360°-aware filters and generators in Motion.
Although Motion currently supports only monoscopic 360° video, you can create
templates in Motion that can be used with either monoscopic 360° media or
stereoscopic 360° media in Final Cut Pro. When applied to the Final Cut Pro timeline,
the template automatically conforms to either type of media.