5.5

Table Of Contents
1260Motion User Guide
Active Camera: Shows the view from the active camera. Cameras added to your
project appear in this list as Camera, Camera 1, Camera 2, and so on. (Control-A)
Perspective: Shows the perspective camera view.
Front: Shows the front camera view.
Back: Shows the back camera view (the view from the back of the scene).
Left: Shows the left camera view (the view from the left of the scene).
Right: Shows the right camera view (the view from the right of the scene).
Top: Shows the top camera view (the view from the top of the scene).
Bottom: Shows the bottom camera view (the view from the bottom of the scene).
360° Look Around: Sets the view to 360° Look Around. (Control-V)
360° Overview: Sets the view to 360° Overview. (Control-O)
Mirror VR Headset: Sets the view to Mirror VR Headset. (Control-H)
For more information on working with 360° video and VR headsets, see Intro to 360°
video in Motion.
Next Camera: When the canvas is active, this command changes your view to the
next scene camera based on camera order in the Layers list. (Control-C)
Select Active Camera: Selects the “active” camera in the project—the topmost
camera in the Layers list when there are multiple cameras existing at the same frame
in time). (Control-Option-C)
Reset View: Resets the camera view to its default orientation. (Control-R)
Fit Objects into View: Reframes the current camera to fit the selected objects into
the canvas. (F)
Frame Object: Frames the selected objects in the active view. If no objects are
selected, Frame Object resets the reference camera to view all objects in the scene.
See Use 3D view tools in Motion. (Shift-Command-F)
Focus on Object: Used when a camera has depth of field turned on. Adjusts the
camera’s Focus Offset to the selected object. See Intro to depth of field in Motion.
(Control-F)
Channels: Opens a submenu of options to set which color and transparency channels
are displayed in the canvas This menu is identical to the Channels pop-up menu above
the canvas. The submenu contains the following options:
Color: Shows the image just as it would appear on a video monitor. Visible layers
appear in natural color and transparent areas reveal the background color (black by
default) as set in the Project Properties. (Shift-C)
Transparent: Shows the background area of the canvas as transparent. A
checkerboard pattern appears by default where no images block the background.
(Shift-T)
Alpha Overlay: Displays the image in normal color, but adds a red highlight over
transparent areas of the image. (Option-Shift-T)
RGB Only: Displays the normal mix of red, green, and blue channels but transparent
areas (including semitransparent areas) are treated as opaque. (Option-Shift-C)