5.5

Table Of Contents
1319Motion User Guide
When two 3D text objects or two 3D objects intersect with each other in a 2D group or
3D group, and you apply a filter or make blending or opacity changes to an individual
object, the objects no longer intersect.
When two 3D text objects or two 3D objects intersect with each other in a 2D group,
and you apply a filter or make blending or opacity changes to the 2D group, the objects
still intersect.
If two 3D text objects or two 3D objects intersect with each other in a 3D group, and
you apply a filter to the 3D group, the objects no longer intersect.
3D text and 3D objects use layer order: For 3D text or 3D objects to appear in front of
other non-3D text or non-3D object layers, the 3D text or 3D object must be positioned
above the other layers in the Layers list; the Z position (depth) of the 3D text or 3D
object has no effect.
In some situations, selecting the Flatten checkbox in the Layout pane of the Text
Inspector can minimize the rasterization effect on 3D text.
How rasterization affects shapes in Motion
When a group becomes rasterized, all masks, shapes, and paint strokes in that group are
affected and may no longer interact with other layers and groups as expected. Because
paint strokes are rendered in a plane, they are always rasterized (independent of other
objects in the same group). This affects how the dabs that comprise a paint stroke interact
with objects in the same group.
Note: Because a paint stroke is always rasterized, no rasterization indicator appears
around the paint stroke icon.
How rasterization affects particles and replicators in Motion
When a group becomes rasterized, particles and replicator elements in that group are
affected and may no longer interact with other layers and groups as expected. Particles
and replicators still interact in 3D with elements in the rasterized group.
A 3D particle emitter can be rasterized independently of the group in which it resides.
Consequently, the resulting particles may not interact as expected with objects inside
the same group. For example, applying a Circle Blur filter to a particle emitter causes the
particles to no longer intersect with other objects in the same group. The same operations
that cause a 3D group to rasterize cause a 3D particle emitter to rasterize. To minimize this
effect, apply the filter to the emitters source object, or deselect the 3D checkbox in the
Emitter Inspector.