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Table Of Contents
1331Motion User Guide
The options vary depending on the selected file. Rec. 601, Rec. 709, and Rec. 2020,
Rec. 2020 HLG, and Rec. 2020 PQ are available for most files.
For more information about controls in the Media Inspector, see Source media controls in
Motion.
Choose wide-gamut HDR colors in Motion
When you create content within Motion, such as text, shapes, or generators, you can pick
high-dynamic-range (HDR) colors to better integrate the objects into wide-gamut HDR
projects.
Important: HDR colors and gradients may not appear as expected on an SDR display. To
create and view the wider range of colors in an HDR project accurately, it’s recommended
that you use an HDR display.
Apply HDR colors
In the standard (sRGB) color space, red, green, and blue color values range from 0 to 1. For
black, you set all three channels to 0, or no saturation (0, 0, 0). For white, you set the three
color channels to 1, or full saturation (1, 1, 1). For the most saturated red, you set the red
channel to 1 and set green and blue channels to 0 (1, 0, 0).
There are many colors, however, that fall outside of the sRGB color gamut. For example, a
saturated red in Rec. 2020 (wide gamut) will have a red value greater than 1, and green and
blue values less than 0. When using HDR colors, each channel’s values can range from -6
to 8.
In this example, set a shape’s fill to an HDR color.
1. In the canvas or Layers list in Motion, select the shape object.
2. In the Shape Inspector, click the disclosure triangle beside the Fill Color parameter,
then do one of the following:
In a wide-gamut HDR project, drag the Red, Green, or Blue value sliders between 0
and 4, or enter values from -6 to 8 in value fields.
In a standard project, drag the Red, Green, or Blue value sliders between 0 and 1, or
enter values from -6 to 8 in value fields.
Note: You cannot choose HDR colors by clicking the color wells in the Inspector
(including the macOS Colors window).
The created color is applied to the object selected in step 1.
Tip: You can also use the Fill Color eyedropper to sample an HDR image color in the
canvas.
When your project is exported to a Rec. 2020 HDR color space and played back on a
device capable of reproducing that color space, the object will appear with its assigned
HDR color.
For more information, see
HDR and Wide Color Gamut in Final Cut Pro.