5.5

Table Of Contents
1333Motion User Guide
You can use the HDR Tools filter to convert between color spaces and HDR standards,
or to limit the brightness of a clip to a specific level. See HDR Tools filter in Motion.
You can fix missing or incorrect color space metadata using the Color Space Override
pop-up menu in the Media Inspector. See Adjust HDR media in Motion.
Generally, your render color space should match your output color space (the color
space you’re required to deliver the project in). If you’re rendering to multiple output
color spaces, your render color space should match the output color space with the
largest gamut.
Work with GPUs in Motion
If you use an external graphics card (eGPU), you can choose whether to use your
computers internal GPU or your eGPU when using Motion.
Use an eGPU with a second display
In Motion, do one of the following:
Choose Window > Show Canvas on Second Display.
Drag the Motion project window to the eGPU’s display.
Motion now uses the eGPU for graphics rendering during playback and for RAM preview
rendering.
To switch back to your internal GPU, drag the project window back to your computers
display.
Use an eGPU without a second display
1. In the macOS Finder, select the Motion application, then choose File > Get Info (press
Command-I).
2. In the Motion Info window, select Prefer eGPU.
The Prefer eGPU checkbox appears only if you have an eGPU connected to your
computer. See the Apple Support article Use an external graphics processor with
your Mac.
GPU usage in Motion
If you have not selected Prefer eGPU in the Motion Info window (as described in the task
above), the GPU used to render your project is also used to drive the display on which the
canvas appears. Any additional GPUs that match the GPU thats driving the display are also
used (matching GPUs are identical internal models). If you have selected Prefer eGPU in
the Motion Info window, only the eGPU is used, regardless of how many internal GPUs the
system contains.
Although Motion does not use mismatched GPUs to render a single project, you can use
mismatched GPUs to play back separate projects. For example, if you have one project
open on your display (driven by your computers internal GPU) and another project open on
a second display (driven by an eGPU), Motion uses the computers GPU to play back the
first project and the eGPU to play back the second project.