5.5

Table Of Contents
168Motion User Guide
RGB Only: Displays the normal mix of red, green, and blue channels but displays
transparent areas (including semitransparent areas) as opaque.
Red: Displays only the red channel as a range of black to white.
Green: Displays only the green channel as a range of black to white.
Blue: Displays only the blue channel as a range of black to white.
Alpha: Displays the alpha (transparency) channel of the layers in the canvas.
Inverted Alpha: Displays an inverted view of the alpha (transparency) channel.
Exposure: Displays the overexposed areas of the composition. Out of gamut values are
indicated in the canvas by a red-and-white stripe pattern.
Saturation: Displays the oversaturated areas of the composition. Out of gamut values
are indicated in the canvas by a blue-and-white stripe pattern.
Render menu
Choose the render quality and resolution of the canvas display, and enable or disable
features that can impact playback performance. When an option is active, a checkmark
appears beside the menu item. If a complex project is causing your computer to play at
a very low frame rate, you can make changes in this menu to reduce the strain on the
processor. This frees you from waiting for the image to be rendered at full resolution each
time you make an adjustment, allowing you to watch complex projects at high frame rates
while you work.
The Render pop-up menu displays the following items:
Dynamic: Reduces the quality of the image displayed in the canvas during playback or
scrubbing in the Timeline or mini-Timeline, allowing for faster feedback. Also reduces
the quality of an image as it is modified in the canvas. When playback or scrubbing is
stopped, or the modification is completed in the canvas, the image quality is restored
(based on the Quality and Resolution settings for the project).
Full: Displays the canvas at full resolution (Shift-Q).
Half: Displays the canvas at half resolution.
Quarter: Displays the canvas at one-quarter resolution.
Draft: Renders objects in the canvas at a lower quality to allow optimal project
interactivity. There’s no anti-aliasing.
Normal: Renders objects in the canvas at a medium quality. Shapes are anti-aliased, but
3D intersections are not. This is the default setting.
Best: Renders objects in the canvas at best quality, which includes higher-quality image
resampling, anti-aliased intersections, anti-aliased particle edges, and sharper text.
Custom: Allows you to set additional controls to customize rendering quality. Choosing
Custom opens the Advanced Quality Options dialog. See Advanced Quality settings.
Lighting: Turns the effect of lights in a project on or off. This setting does not turn off
lights in the Layers list (or light scene icons), but it disables light shading effects in
the canvas.
Shadows: Turns the effect of shadows in a project on or off.
Reflections: Turns the effect of reflections in a project on or off.
Depth of Field: Turns the effect of depth of field in a project on or off.