5.5

Table Of Contents
188Motion User Guide
Cameras and views in Motion
In a 3D workspace, everything is seen from the viewpoint of a camera. If you want to
export your project specifically from a camera view, you must add a scene camera. When
you add a scene camera to a project, additional reference cameras become available to
help you see your composition from various angles, such as top, bottom, left, and right.
Scene cameras are used for rendering output when you export your project; what you see
through the scene camera represents your final render. Reference cameras are not used
for rendering.
Scene cameras
There are two types of scene cameras:
Framing: Sets the camera origin (or anchor point) at the focal plane (a plane
perpendicular to the camera’s local Z axis—in other words, perpendicular to your line
of sight as you look at the canvas). Rotating a Framing camera causes it to orbit round
the origin.
Viewpoint: Sets the camera origin (or anchor point) at the center of projection, “inside”
the virtual camera. Rotating a Viewpoint camera causes it to pivot—also known as
panning (horizontal) or tilting (vertical).
By default, the first camera you add to a project is a Framing camera. You can change the
camera type in the Camera Inspector (see Camera controls in Motion). Once you change
the camera type, any subsequent cameras added to the project are set to the last-selected
camera type.
Scene cameras appear in the Layers list and canvas (as wireframe objects that you can
move and rotate to change your point of view).
Note: New, default 360° projects are created with Viewpoint cameras. See Intro to 360°
video in Motion.