5.5

Table Of Contents
189Motion User Guide
Reference cameras
There are two types of views provided by the reference cameras:
Orthogonal: Views the scene by looking straight down one of the world axes: X, Y, or
Z. The Front and Back cameras look straight down the Z axis. The Top and Bottom
cameras look straight down the Y axis. The Left and Right cameras look straight down
the X axis. Orthogonal views do not show perspective.
Perspective: Views the scene with perspective distortion, the way a real-world camera
would. (Scene cameras also view the scene in perspective.)
Reference camera views are selected in the canvas, via the Camera pop-up menu or the
3D compass.
Reference cameras do not appear as objects in the Layers list or canvas.
Work with camera views and overlays
View 3D overlays in Motion
After you add a camera to your project, six 3D overlays become available in the canvas to
help you view and arrange your 3D elements:
Camera pop-up menu: Sets the camera view.
3D view tools: Control reference and scene cameras.
Inset view: Displays the scene from a different camera’s perspective.
3D grid: Shows the ground plane of the 3D world.
3D compass: Changes the canvas view in 3D space.