5.5

Table Of Contents
192Motion User Guide
Right: This orthogonal camera looks straight down the X axis and shows a
perpendicular view from the right of the scene.
Top: This orthogonal camera looks straight down the Y axis and shows a
perpendicular view from the top of the scene.
Bottom: This orthogonal camera looks straight down the Y axis and shows a
perpendicular view from the bottom of the scene.
Note: The orthogonal camera views (Front, Back, Left, Right, Top, and Bottom)
ignore perspective.
The reference camera views cannot be exported. However, you can still animate a scene
camera when a reference camera view is selected.
Because objects (except 3D text) are 2D (flat), they may not be visible in the canvas
when you choose an orthogonal camera view (Front, Back, Left, Right, Top, and Bottom).
This is because orthogonal views are at right angles (perpendicular) to 2D elements
in your project. When you select an object thats invisible to an orthogonal reference
camera, a thin white line represents the object in the canvas. See Display 3D scene
icons in Motion.
Note: Layers in 360° environments are not visible in orthogonal camera views.
The bottom section of the Camera pop-up menu allows access to five frequently used
commands:
Reset View: Resets the camera view to its default orientation. (Control-R)
Select Active Camera: Selects the active camera in the project—the topmost camera
in the Layers list that is visible at the current frame (when there are multiple cameras
existing at the same frame in time). (Control-Option-C)
Fit Objects Into View: Reframes the current camera to fit the selected objects into
the canvas. (F)
Frame Object: Frames the selected objects in the active view. If no objects are
selected, Frame Object resets the reference camera to view all objects in the scene.
(Shift-Command-F)
Focus On Object: Used when a camera has depth of field turned on. Adjusts the
camera’s Focus Offset to the selected object. (Control-F)
After you choose a camera view (scene camera or reference camera), use the 3D view
tools to pan, orbit, or dolly the camera.