5.5

Table Of Contents
202Motion User Guide
Isolate an object
1. In Motion, select the object to isolate in the canvas, Layers list, or Timeline.
2. Do one of the following:
Choose Object > Isolate (or press Control-I).
In the Layers list or Timeline, click the Isolate button (the small white rectangle next
to the object’s name).
The current view changes to align itself with the selected object, and all other
objects in the scene are hidden.
When an object is isolated, a temporary camera is created and listed in the Camera
pop-up menu. The camera shares its name with that of the isolated object.
Exit the isolated view
In Motion, do one of the following:
Choose Object > Isolate (or press Control-I).
In the Layers list or Timeline, click the Isolate button (the small white rectangle next to
the objects name).
Choose a different camera from the Camera pop-up menu.
Note: You can isolate as many objects as you have viewports. It’s a common workflow to
edit an object in an isolated view while looking at the results through a scene camera in
another viewport. After an object is isolated in a view, you can activate another viewport
and isolate a different object. See 3D viewport layouts in Motion.
Camera controls in Motion
You can modify a scene camera’s properties in the Camera Inspector (and in the Camera
HUD).
To open the Camera Inspector, select a camera in the canvas, Layers list, or Timeline, then
click Camera in the Inspector.
The Camera Inspector contains the following parameter controls:
Camera Type: A pop-up menu to set the type of camera used. There are two options:
Framing: Sets the camera origin at the focal plane. The focal plane of a camera is a
plane located at a distance equal to the camera’s focal distance along its local Z axis
(or line of sight) and oriented perpendicular to the camera’s local Z axis.