5.5

Table Of Contents
206Motion User Guide
Far Focus: A slider to set the farthest point of focus, measured in pixels as an offset
from the focal distance.
Infinite Focus: A checkbox that sets the far focus to infinity, overriding the setting
chosen in the Far Focus slider.
Filter: A pop-up menu to set the type of blur algorithm used to render the out-of-focus
areas. Choices include Gaussian or Defocus. The Defocus setting renders a more
realistic effect, but may impact performance.
Tip: For best results, use Gaussian when setting up a scene, and Defocus for final
output.
Filter Shape: When the Filter pop-up menu is set to Defocus, this pop-up menu lets
you choose between a disk-shaped, or polygon-shaped render kernel. Different shapes
produce subtly different blur patterns simulating different types of camera lenses.
Sides: When the Filter Shape pop-up menu is set to Polygon, this slider sets the number
of sides in the polygon.
Depth: A pop-up menu to set the depth to Radial or Planar. Although Radial typically
exhibits more realistic results, there are some cases where it may look artificial. These
include cases where the camera is set to a high DOF Blur Amount, or if the image layer
is close to the edge of the frame, is very large, is rotated, and so on. In these cases,
switching to Planar may improve results.
Camera behaviors
Add Camera behaviors in Motion
Although most types of behaviors in Motion can be applied to cameras, there is an
additional set of behaviors specifically designed to be applied to cameras in a 3D project.
These Camera behaviors create common camera moves such as dollying, panning, and
zooming without keyframing.
There are six camera-specific behaviors: Dolly, Focus, Framing, Sweep, Zoom In/Out, and
Zoom Layer.
Add a Camera behavior
1. In Motion, select a scene camera in the Layers list, canvas, or Timeline.
2. In the toolbar, click Behaviors, choose Camera, then choose an item from the submenu.
The behavior is applied to the camera object and appears under it in the Layers list and
Timeline.