5.5

Table Of Contents
323Motion User Guide
Parameter behaviors
Intro to Parameter behaviors in Motion
A Parameter behavior is applied to a specific object parameter, and the animation is limited
to just that parameter. You can apply the same Parameter behavior to different parameters,
resulting in different animations. For example, you can apply the Oscillate behavior to the
opacity of an object to make the object fade in and out, or you can apply the Oscillate
behavior to the rotation of an object to make the object rock back and forth. You can also
apply Parameter behaviors to filter parameters, generator parameters, the parameters of
particle systems, or even the parameters of other behaviors.
There are 19 Parameter behaviors:
Audio behavior in Motion links any parameter to the dynamic sound properties of an
audio file.
Average behavior in Motion smooths animation transitions.
Clamp behavior in Motion restricts an animated parameter to a minimum and maximum
value.
Custom behavior in Motion lets you make your own behaviors.
Exponential behavior in Motion modifies the speed of animations to create more organic
effects.
Link behavior in Motion synchronizes the value of one parameter to that of another
parameter.
Logarithmic behavior in Motion modifies the speed of an animation to create more
organic effects.
MIDI behavior in Motion lets you edit and animate parameters using a MIDI controller.
Negate behavior in Motion inverts a parameter value to its opposite.
Oscillate behavior in Motion animates a parameter by cycling it between two values.
Overshoot behavior in Motion animates a parameter beyond its defined end value,
before springing back.
Quantize behavior in Motion modifies an animation to make parameter values change in
incremental steps.
Ramp behavior in Motion creates gradual changes in animations.
Randomize behavior in Motion creates jittery animations by applying a continuous
sequence of randomly increasing and decreasing values.
Rate behavior in Motion increases a parameter over time.
Reverse behavior in Motion reverses the direction of an animated parameter.
Stop behavior in Motion abruptly suspends the animation of a parameter.
Track behavior in Motion applies motion-tracking data to a parameter of an effect (a
filter, for example).
Wriggle behavior in Motion creates jittery animations, but with a slower effect than that
of the Randomize behavior.