5.5

Table Of Contents
357Motion User Guide
Gravity behavior in Motion
The Gravity behavior causes an object, or the objects in a group (when Affect Subobjects
is selected), to fall over time. The gravitational acceleration can be increased or decreased,
resulting in a change to the rate of fall. Objects affected by the Gravity behavior continue
to fall past the bottom edge of the canvas (unless the Edge Collision behavior has been
applied).
The following illustration shows an object affected by the Throw, Snap Alignment to Motion,
and Gravity behaviors all at once.
As you can see, the Gravity behavior can be used in conjunction with other behaviors that
animate the position of objects to create natural-looking arcs and animation paths that
simulate thrown objects falling to the ground. For example, apply the Throw behavior to an
object to send it flying through the air, and then apply the Gravity behavior to it to make
the object arc up and then fall down past the bottom of the canvas.
You can also set the Acceleration parameter to a negative value, effectively applying
antigravity” to the object and making it fly up.
Adjust this behavior using the controls in the Behaviors Inspector:
Affect Subobjects: A checkbox, available when this behavior is applied to an object that
contains multiple objects, such as a group, a particle emitter, a replicator, or a text layer.
When this checkbox is selected, all objects enclosed in the parent object are affected
individually. When this checkbox is deselected, all objects enclosed in the parent object
are affected by the behavior together.
Acceleration: A slider that sets the strength of gravity affecting the target object. The
higher this value, the faster the target object falls.