5.5

Table Of Contents
360Motion User Guide
Z: Aligns the Pole Axis to the Z plane.
Random: When Random is selected, the axes shift to a different random position.
Direction: A pop-up menu that sets whether objects move in a clockwise or
counterclockwise direction.
Random Motion behavior
The Random Motion behavior animates the position of an object and makes that object
move around the canvas along a random path. The Random Motion behavior is useful for
creating varied animation paths for large numbers of objects you want to move at the same
time. For example, you can create an arrangement of ten objects in the canvas and apply
the Random Motion behavior to them all.
Although the motion created with this behavior appears to be random, it’s predetermined
by the group of parameters you’ve chosen. As long as you don’t change the parameters,
the animation path created by this behavior remains the same. If you don’t like the path
that was randomly generated, click the button to the right of the seed value in the HUD
or in the Behaviors Inspector to pick a new random seed number. This number is used to
generate a new path.
You can also use the Random Motion behavior to add variation to the animation paths
created by other behaviors that affect an objects position. In the following example,
adding Random Motion to an object with the Orbit Around behavior results in a more erratic
animation path from orbit to orbit, although it still moves around the center as before.
Adjust this behavior using the controls in the Behaviors Inspector:
Affect Subobjects: A checkbox that appears when this behavior is applied to an object
that contains multiple objects, such as a group, a particle emitter, a replicator, or a
text layer. When this checkbox is selected, all objects enclosed in the parent object
are affected individually. When this checkbox is deselected, all objects enclosed in the
parent object are affected by the behavior together.
Amount: A slider that determines the speed the object moves by changing the length of
the animation path. Higher values result in faster motion and longer animation paths.
Frequency: A slider that determines the number of twists and turns in the animation
path, which can be seen by the crookedness of the resulting animation path. Higher
values create more turns in the animation path. Lower values result in straighter
animation paths.
Noisiness: A slider that determines an additional level of jaggedness along the
animation path shape defined by the Amount parameter. Higher values result in a more
jagged-looking animation path.