5.5

Table Of Contents
362Motion User Guide
Strength: A slider that defines the speed at which repelled objects move away from the
object. With a value of 0, repelled objects don’t move at all. The higher the value, the
faster repelled objects move.
Falloff Type: A pop-up menu that determines whether the distance defined by the
Influence parameter falls off linearly or exponentially.
Linear: Repulsion between objects falls off in proportion to the objects distance.
Exponential: The closer an object is within the area of influence, the more strongly it
is repelled, and the faster it moves away from the object doing the repelling.
Falloff Rate: A slider that sets how quickly the force of repulsion between objects
affected by this behavior falls off. A low Falloff Rate value results in objects quickly
getting up to speed as they move away from the object of repulsion. A high Falloff Rate
causes objects to accelerate much more slowly. When set to Exponential, the attraction
falls off more quickly than when set to Linear.
Influence: A slider that defines the radius of the circle of influence in pixels. Objects
that fall within the area of influence move away from the object of repulsion. Objects
outside the area of influence remain in place.
Drag: A slider that reduces the distance repelled objects travel away from the repelling
object.
Include X, Y, and Z: Buttons that specify the space in which the objects move away from
the object with the applied Repel behavior. For example, when X and Y are enabled, the
object moves away in the XY plane; when Y and Z are enabled, the object moves away
in the YZ plane.
Repel From behavior in Motion
Whereas the Repel behavior pushes other objects away, the Repel From behavior has the
converse effect, making the object it’s applied to move away from a selected object in
the canvas.
Adjust this behavior using the controls in the Behaviors Inspector:
Affect Subobjects: A checkbox that appears when this behavior is applied to an object
that contains multiple objects, such as a group, a particle emitter, a replicator, or a
text layer. When this checkbox is selected, all objects enclosed in the parent object
are affected individually. When this checkbox is deselected, all objects enclosed in the
parent object are affected by the behavior together.
Object: An object well that defines the object to be repelled from.
Strength: A slider that sets the speed at which the object is repelled. With a value of 0,
the object is not repelled at all. The higher the value, the faster the object is repelled.
Falloff Type: A pop-up menu that determines whether the distance defined by the
Influence parameter falls off linearly or exponentially.
Linear: Repulsion between objects falls off in proportion to the objects distance.
Exponential: The closer an object is within the area of influence, the more strongly it
is repelled, and the faster it moves away from the object doing the repelling.