5.5

Table Of Contents
565Motion User Guide
Use a geometry object as the shape source of the replicator pattern
1. Add a shape as a new layer in your Motion project.
2. In the Layers list, select the replicator, then, in the Replicator Inspector, click the Shape
pop-up menu and choose Geometry.
The Shape Source well appears in the Inspector and HUD.
3. From the Layers list, drag the shape to the Shape Source well.
4. When the pointer becomes a curved arrow, release the mouse button.
A thumbnail of the shape appears in the well and is used as the source for the shape of
the replicator. To hide the original shape you created in step 1, deselect its checkbox in
the Layers list.
Note: Image objects cannot be used as a shape source when the Shape pop-up menu is
set to Geometry.
Use an image as the shape source of the replicator pattern
1. Add a shape or other image that contains an alpha channel as a new layer in your
Motion project.
2. In the Layers list, select the replicator, then, in the Replicator Inspector, click the Shape
pop-up menu and choose Image.
The Image Source well appears in the Inspector and HUD.