5.5

Table Of Contents
575Motion User Guide
Apply behaviors to replicators in Motion
You can apply Basic Motion, Parameter, and Simulation behaviors to a replicator. Some
behaviors can be applied directly to replicator cells, such as Throw and Spin (from the
Basic Motion subcategory) and Gravity and Edge Collision (from the Simulation category).
In Motion, do one of the following:
Drag a behavior from the Library onto a replicator or replicator cell in Layers list or
Timeline.
Select a replicator or replicator cell in the Layers list or Timeline, then click the
Behaviors in the toolbar and choose a behavior from the pop-up menu.
The behavior is applied to the replicator or cell, which begins to move according to the
parameters of the behavior.
Not all behaviors instantly activate a layer when applied. For example, when you apply
the Throw behavior to a layer, you must adjust the Throw Velocity parameter to make
the layer move.
See Intro to behaviors in Motion.
As previously noted, the replicator also has a special behavior called Sequence Replicator,
which animates individual cells in sequence over time. See Apply the Sequence Replicator
behavior in Motion.
Replicator behavior considerations in Motion
When you apply one of the Simulation behaviors, or the Spin or Throw behavior, to a
replicator that already has keyframed animation, some animation created by the keyframes
is ignored. For example, if you keyframe the Angle parameter in the Cell Controls of the
Replicator Inspector to make the pattern elements rotate over time, and then you apply a
Spin behavior—with the Affect Subobjects checkbox selected—the elements ignore the
replicators Angle keyframes and rotate according to the rate set in the Spin behavior
parameters. To rotate the entire replicator layer and enable the Angle keyframe animation,
deselect Affect Subobjects in the Spin parameters.