5.5

Table Of Contents
694Motion User Guide
Add or remove 3D text material layers in Motion
You can add multiple material layers to create more complicated textures for 3D text. For
example, if you combine an Aluminum substance layer with a Grey Granite substance layer,
your 3D text takes on a metallic ore finish that may or may not exist in nature. Likewise, you
can add paint layers, finish layers, distress layers, and emit layers to create highly realistic
(or highly fanciful) textures that show signs of aging, dirtiness, radiance, and other real-
world qualities.
The order in which material layers are applied affects the appearance of the object. For
example, you might add a wood surface layer, a paint layer, and various distress layers to
create a material that looks like its made of painted wood that has been aged and worn.
Each layer affects the layers stacked beneath it in the Appearance pane, and rearranging
the layers creates different results.
You can also remove, rearrange, or temporarily disable material layers.
Add a material layer to a 3D texture
1. In the Layers list, Timeline, or canvas in Motion, select a 3D text object.
2. In the Appearance pane of the Text Inspector, click Add Layer (in the Options section),
then choose a new material layer option (Substance, Paint, Finish, Distress, or Emit) and
subtype from the pop-up menu.
The new material layer and its adjustable controls are added in the Appearance pane.
3. To add another material layer, repeat step 2.
4. Adjust material layer controls in the Appearance pane to achieve the look you want.
For a description of all material layer controls, see Intro to 3D text material controls in
Motion.