5.5

Table Of Contents
719Motion User Guide
3D text Placement controls in Motion
Many material layers use graphic images with fixed dimensions that are “mapped” to
the 3D text object—for example, the pattern of a fabric substance or the scratches of a
distress layer. When a material layer uses a mapped image, Placement controls become
available at the bottom of that layers section in the Appearance pane of the Text Inspector.
You can use these controls to set how the image is mapped onto the text object.
If you have multiple material layers—each using a different mapped image—you can adjust
each layers Placement controls independently. For example, for a material made of a wood
substance and a scratched distress layer, you can rotate the orientation of the wood grain
one way, and then rotate the orientation of scratches the other way.
You can also adjust the orientation of multiple material layers at once using a shared set
of Placement controls. For example, you can rotate the wood grain and the scratches as
a group, in the same direction. The Shared Placement controls, located in the Options
section of the Appearance pane (above the material layers controls), become available
when you designate the placement for one or more material layers as Shared.
The Options section of the Appearance pane also has a set of Global Placement controls
you can use to randomize the placement of any textures applied in any material layer.
Independent Placement controls
These controls appear at the bottom of each material layer in the Appearance pane that
uses a texture or image. To see all the controls, click the disclosure triangle.