5.5

Table Of Contents
770Motion User Guide
An editable animation path is created for the keyframed glyphs. You can add and
remove control points and change the shape of the path in the canvas. For more
information on working with animation paths, see Modify animation paths in Motion.
7. Move the playhead back to the start frame and press the Space bar to play the project.
The glyphs animate from their starting positions to their ending positions.
Note: The other options in the Attribute pop-up menu—Face, Outline, Glow, and Drop
Shadow—can be animated in the same manner as the Transform Glyph option.
Animating 2D text in 3D space in Motion
Although 2D text has no inherent 3D parameters, you can move and rotate a 2D text layer
in 3D space. Simulation behaviors can also influence text characters to move out of their X
and Y planes into Z space (depth). Additionally, text on a Spline path can be manipulated in
3D space.
When the Face Camera checkbox is selected (in the Layout pane of the Text Inspector), the
text characters actively face the camera if the camera or text is rotated.
Tip: When working with 2D or 3D text in a 3D project, especially text that moves close
to the camera, set the Render Quality in the View pop-up menu or the View pull-down
menu to Best before exporting (choose View > Render Quality > Best). Use Normal when
working in your project, because Best mode dramatically slows your projects interactivity.
You can also set the Render Quality on export using the pop-up menus in the Render pane
of the Export window.
For more information about 3D effects in Motion, see Intro to 3D compositing in Motion.
For more information about using true (extruded) 3D text, see Intro to 3D text in Motion.
Make text interact with other objects using a Simulation behavior
When text is a member of a 3D group, certain behaviors can be applied to pull text
characters out of their X and Y planes.
1. In a Motion project that contains text and at least one other object (such as a shape),
select the nontext object.
2. In the Properties pane of the Inspector, adjust the Z position of the object so that the
object and text are offset in Z space.
3. Apply the Orbit Around behavior (from the Simulation behavior category) to the text in
your project.
4. Drag the object that is offset in Z space from the Layers list to the Object well in the
Behaviors Inspector.
By default, the text orbits around the object (as a single object) in X and Y space.
5. In the Behaviors Inspector, select Affect Subobjects, then click Z.
When you play the project, the text characters circle about the target object in X, Y, and
Z space.
For more information about 3D, see Intro to 3D compositing in Motion.