5

Table Of Contents
Parameters in the Inspector
Flop: Sets the direction in which the object is flopped (Horizontal, Vertical, or Both).
Mix: Sets the percentage of the original image to be blended with the flopped image.
HUD Controls
The HUD contains the following control: Flop.
Fun House
Simulates the distortion caused by an imperfectly shaped mirror, similar to those in a
carnival fun house. This filter causes rasterization in 3D groups. For more information on
rasterization, see About Rasterization.
Original image Fun House applied
Parameters in the Inspector
Center: Sets the position of the center of the fun house mirror. Drag the Center onscreen
control to adjust its value in the Canvas.
Width: Sets the width of the fun house mirror.
Amount: Sets the amount of distortion of the fun house mirror.
Angle: Sets the angle at which the fun house mirror is set.
Mix: Sets the percentage of the original image to be blended with the distorted image.
Publish OSC: Publishes the filters onscreen controls in Final Cut Pro X. For more
information on creating content for use in Final Cut Pro, see Creating Templates for
Final Cut Pro X.
HUD Controls
The HUD contains the following controls: Width, Amount, and Angle.
Glass Block
Cuts an object into a series of tiles and offsets the portion of the image in each tile to
create a duplicated pattern effect. The number of tiles and the amount that each tile is
offset, can be customized.
1050 Chapter 19 Using Filters