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Table Of Contents
This filter causes rasterization in 3D groups. For more information on rasterization, see
About Rasterization.
Original image Glass Block applied
Parameters in the Inspector
Center: Sets the position of the origin of the glass block effect. Drag the Center onscreen
control to adjust its value in the Canvas.
Scale: Sets the scale of the portions of the duplicated parts.
Angle: Sets the angle of offset used to sample the duplicated parts.
Tile Size: Sets the size of the glass blocks.
Mix: Sets the percentage of the original image to be blended with the distorted image.
Publish OSC: Publishes the filters onscreen controls in Final Cut Pro X. For more
information on creating content for use in Final Cut Pro, see Creating Templates for
Final Cut Pro X.
HUD Controls
The HUD contains the following controls: Scale, Angle, and Tile Size.
Glass Distortion
Simulates the effect of your object being deformed as it shows through a piece of glass.
An image well lets you assign an object to use as the pattern in the glass, using any image,
movie, or shape. Other parameters let you control the scale and amount of distortion.
When this filter is initially applied, Glass Distortion behaves as if there were a black image
applied to the Distort Input well, which leaves the target object unchanged.
1051Chapter 19 Using Filters