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Table Of Contents
Gloom
Creates a muted, dark glow. The image is darkened, and areas of detail are evened out
into larger regions of color. Its spooky.
Original image Gloom applied
Parameters in the Inspector
Radius: Sets the radius of the gloom.
Amount: Sets the amount of gloom. Values range from 0 (no gloom) to 2 (maximum
gloominess).
Mix: Sets the percentage of the original image to be blended with the filtered image.
HUD Controls
The HUD contains the following controls: Radius and Amount.
Glow
Creates a basic glow effect. It is the most basic glow filter in this category, but can be
customized to create many effects.
Parameters in the Inspector
Radius: Sets the radius of the glow.
Opacity: Sets the opacity of the glow.
Threshold: Sets the luminance threshold at which the glow begins.
Softness: Sets the amount of softness applied to the glow.
Mix: Sets the percentage of the original image to be blended with the filtered image.
HUD Controls
The HUD contains the following controls: Radius, Opacity, Threshold, and Softness.
Light Rays
Uses the zoom blur rather than a gaussian blur to distribute the glow effect. The resulting
effect is that of light rays shining through an object from a specified point.
1071Chapter 19 Using Filters