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Table Of Contents
Parameters in the Inspector
Front: Sets the position of the center point of the front of the height map, determining
the direction to which the height vertices are projected. Values are coordinates. Drag the
inner or outer onscreen controls to adjust this value.
Front Size: Sets the size of the front object, as a proportion of its original size.
Back: Sets the position of the center point of the back of the height map, determining
the direction from which height vertices are projected. Values are coordinates. Drag the
inner or outer onscreen controls to adjust this value.
Back Size: Sets the size of the back object, as a proportion of its original size.
Fuzziness: Sets the amount of fuzziness applied to the height vertices. The higher the
value, the softer the edges of the height vertices.
Height Map: Displays a thumbnail of the height map chosen. If present, the height map
is used to calculate height vertices. To learn how to add an object to the Height Map well,
see Source Well.
Map Channel: Sets the channel used to calculate height vertices. If a height map is
present, the channel is selected from the height map, otherwise the channel is selected
from the source object. Values can be selected from the following: Luminance (default),
Red, Green, Blue, or Alpha.
Mix: Sets the percentage of the original image to be blended with the filtered image.
Publish OSC: Publishes the filters onscreen controls in Final Cut Pro X. For more
information on creating content for use in Final Cut Pro, see Creating Templates for
Final Cut Pro X.
HUD Controls
The HUD contains the following controls: Front Size, Back Size, Fuzziness, Height Map,
and Map Channel.
Slit Scan
Creates an animated fly-through effect by simulating the slit scan process used to create
stargate” images in science fiction films.
1094 Chapter 19 Using Filters