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Table Of Contents
This filter causes rasterization in 3D groups. For more information on rasterization, see
About Rasterization.
Original image Slit Scan applied
Parameters in the Inspector
Center: Sets the position of the center of the slit. Drag the Center onscreen control to
adjust its value in the Canvas.
Rotation: Sets the angle of rotation of the slit.
Speed: Sets the speed of the simulation.
Perspective: Sets the angle of perspective on the object.
Glow: Sets the amount of the glow on the slit.
Glow Color: Picks the color of the glow of the slit. Use the disclosure triangle to display
Red, Green, and Blue sliders for more precise color selection.
Offset: Sets the amount of offset between what is above and what is below the slit.
Mix: Sets the percentage of the original image to be blended with the filtered image.
Publish OSC: Publishes the filters onscreen controls in Final Cut Pro X. For more
information on creating content for use in Final Cut Pro, see Creating Templates for
Final Cut Pro X.
HUD Controls
The HUD contains the following controls: Rotation, Speed, Perspective, Glow, Glow Color,
and Offset.
Slit Tunnel
Simulates a circular version of the slit scan process used to create “warp tunnel” images
in science fiction films. This filter is automatically animated to create a fly-through effect.
1095Chapter 19 Using Filters