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Table Of Contents
This filter causes rasterization in 3D groups. For more information on rasterization, see
About Rasterization.
Original image Slit Tunnel filter applied
Parameters in the Inspector
Center: Sets the position of the center of the tunnel. Drag the Center onscreen control
to adjust its value in the Canvas.
Rotation: Sets the angle of rotation of the object during movement.
Speed: Sets the speed of the simulation.
Perspective: Sets the angle of perspective on the object.
Glow: Sets the amount of the glow at the end of the tunnel.
Glow Color: Picks the color of the glow at the end of the tunnel. Use the disclosure
triangle to display Red, Green, and Blue sliders for more precise color selection.
Mix: Sets the percentage of the original image to be blended with the filtered image.
Publish OSC: Publishes the filters onscreen controls in Final Cut Pro X. For more
information on creating content for use in Final Cut Pro, see Creating Templates for
Final Cut Pro X.
HUD Controls
The HUD contains the following controls: Rotation, Speed, Perspective, Glow, and Glow
Color.
Texture Screen
Uses a source object specified by the Map Image parameter to screen the target. The
source object can be any image, movie, or shape. By default, Texture Screen behaves as
if there were a black image applied to the Map Image well, which makes the target appear
desaturated and washed out.
1096 Chapter 19 Using Filters