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Table Of Contents
Random Seed: A button that lets you pick a new random seed number. This number is
used to randomly generate new sequences of values, based on the other parameters of
this behavior.
HUD Controls
The Randomize Shape HUD contains the Amount, Multiplier, Apply To, Frequency,
Noisiness, Link, and Preserve Angle parameters.
Sequence Paint
The Sequence Paint behavior allows you to animate the individual dabs of a paint stroke
in sequence over time. This is the only way to animate the dabs individually—keyframing
the stroke parameters or applying other behaviors affects all dabs in the stroke uniformly.
The Sequence Paint behavior is very similar to the Sequence Text and Sequence Replicator
behaviors, which allow you to animate the Rotation, Color, Opacity, Scale, and Position
parameters in sequence through the characters of a text layer or the elements of a
replicator pattern. The Sequence Paint behavior adds Width to that list of parameters,
allowing you to create sequenced animation through the dabs of a paint stroke.
For an example of using a sequence behavior, see Using the Sequence Replicator Behavior.
Parameters in the Inspector
Sequence Paint: A checkbox that turns sequencing on or off. Before any sequencing
animation can occur, you must add at least one parameter to the behavior in the Inspector,
and then set a value for that parameter. Until a parameter is added, adjustments in the
Inspector or HUD have no effect.
Parameter: Use the Add and Remove pop-up menus to add and remove parameters to
the sequence. After you add the parameter, additional controls appear in the Behaviors
Inspector. Adjust those controls to create a sequence animation based on the difference
between the original value of the dabs and the modified value. There are six menu options
and related controls:
Rotation: Specifies (in degrees) the rotation of the stroke dabs. You can rotate the dial
or use the value slider. Click the disclosure triangle next to the Rotation parameter to
reveal separate X, Y and Z Rotation controls.
1181Chapter 20 Using Shapes, Masks, and Paint Strokes