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Table Of Contents
Important: World and view transforms are limited to the HUD and onscreen controls; all
transforms made in the Inspector are relative to an object’s parent’s space.
Layer Order and Depth Order
When compositing in 2D, the Layers list shows the layer order, which determines the
stacking order of objects in the Canvas. Objects higher up in the Layers list appear in the
Canvas on top of objects lower than them in the Layers list.
Important: The children of 2D groups are composited in layer order.
In the following example, the Layers list shows the Blue A group is above the Red B group,
and the Canvas displays the Blue object above the Red one.
If you move Group A below Group B in the Layers list, Group B is rendered on top of
Group A.
1239Chapter 21 3D Compositing