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Table Of Contents
3D Workspace and Views
In a 3D workspace, everything is seen from the viewpoint of a camera. The default views
presented in the 3D workspace are reference cameras that can be used and manipulated
to help place and animate objects but are not used for rendering output. To render from
one of the camera views, you must create a scene camera. For more information on
cameras, see Cameras.
Views
There are several view layouts, with each layout consisting of an arrangement of viewports.
Each viewport displays the scene from the point of view of a camera. Reference camera
views have a specific default position and orientation.
There are two types of reference cameras:
Orthographic
Perspective
An orthographic camera views the scene by looking straight down one of the world axes:
X, Y, or Z. The default orthographic cameras do not appear in the Layers list, Timeline, or
Canvas. The Front and Back cameras look straight down the Z axis. The Top and Bottom
cameras look straight down the Y axis. The Left and Right cameras look straight down
the X axis.
Orthogonal camera view with no rotation
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