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Table Of Contents
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From the View pop-up menu in the status bar, choose the type of 3D overlay to show or
hide.
Camera Menu
The Camera pop-up menu, located in the upper-left corner of the Canvas, lists the active
camera view. Choose from a list of reference cameras and scene cameras. The menu also
contains several view-related commands.
The Camera menu is divided into three sections:
The top section allows you to select the active camera as well as any other scene
cameras you have added to the project. If a scene contains more than one camera, the
topmost camera in the Layers list at the current frame in the Timeline is the active
camera. For more information on scene cameras, see Cameras.
The middle section allows you to select a default reference camera: Perspective, Front,
Back, Left, Right, Top, Bottom.
The bottom section allows access to five frequently used commands: Reset View, Select
Active Camera, Fit Objects Into View, Frame Objects, and Focus on Object. For details
on these commands, see the 3D View section in View Menu.
3D View Tools
The 3D View tools control reference and scene cameras.
The scene camera indicator appears at the left of the 3D View tools when a scene camera
is the active camera.
Scene camera indicator
Orbit tool
Dolly tool
Pan tool
There are three 3D View tools:
Pan: Drag in this box to move the camera along the X and Y axes relative to the current
view.
Orbit: Drag in this box to orbit the camera around the selected scene object. If nothing
is selected, the camera orbits around its focal plane. For more information on the camera
focal plane, see Camera Controls. Orbit can affect X, Y, and Z Position values, as well as
X and Y Rotation values.
1245Chapter 21 3D Compositing