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Table Of Contents
Active Camera
If a scene contains more than one camera, the topmost camera in the Layers list and in
the Timeline at the current frame is the active camera. Although the active camera is the
default camera used for export, you can select any scene camera to export.
Camera 3 is active at playhead position.
Note: The active camera is not the same as the active view. The active view is the last
viewport you clicked in when working with multiple viewports.
Camera Controls
You can modify a scene camera’s properties via the Camera HUD or the Camera and
Properties panes in the Inspector.
Parameters in the Inspector
Camera Type: A pop-up menu that sets the type of camera used. There are two options:
Framing (the default value) and Viewpoint. A Framing camera has its origin at the focal
plane. The focal plane of a camera is a plane located at a distance equal to the cameras
focal distance along its local Z axis (or line of sight) and oriented perpendicular to the
cameras local Z axis. A Viewpoint camera has its origin at its center of projection.
Framing
camera
Cameras focal plane
Cameras angle
of view
Viewpoint camera origin
and center of projection
Framing camera origin
Cameras angle of view
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