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Table Of Contents
Sound is an integral part of many motion graphics projects. Use audio in your project for
background music, dialogue, or scratch tracks.
This chapter covers the following:
About Audio in Motion (p. 1363)
Audio Files in Motion Projects (p. 1364)
Working with Audio Tracks (p. 1372)
Keyframing Level and Pan Changes (p. 1378)
Crossfading Audio Tracks (p. 1379)
Syncing Audio and Video Tracks (p. 1379)
Retiming Audio (p. 1379)
Using Markers with Audio (p. 1382)
Audio Behaviors (p. 1382)
Audio Parameter Behavior (p. 1384)
About Audio in Motion
You can add audio files to your project and use markers and keyframes to sync the audio
with other events in your project. You can import several types of audio files, including
the audio tracks from QuickTime movie clips. For each mono audio file you add to a
project, Motion creates a single audio track.
You can import multichannel audio files and have Motion create a single audio track for
each channel. Individual audio tracks have independent controls you can use to turn
them on and off, to select and play individual tracks, to mute and solo tracks, to control
links between audio and video objects, and to control volume and pan settings.
1363
Working with Audio
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