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Table Of Contents
Loop Playback: Turns looping on and off. When looping is enabled, playback repeats
from the beginning of the play range after the end is reached. (Shift-L)
Record Animation: Turns keyframe recording on and off. For more information on
recording animation, see Using the Record Button.
Recording Options: Opens the Recording Options dialog, where you can define user
preferences for keyframe recording. For more information, see Recording Options.
Go to: This submenu contains commands to navigate to a specific frame in a project.
These commands move your playhead to a new location:
Project Start: Moves the playhead to the first frame of the project. (Home)
Project End: Moves the playhead to the last frame of the project. (End)
Play Range Start: Moves the playhead to the project In point. (Shift-Home)
Play Range End: Moves the playhead to the project Out point. (Shift-End)
Previous Frame: Moves the playhead backward by one frame. (Left Arrow)
Next Frame: Moves the playhead forward by one frame. (Right Arrow)
10 Frames Back: Moves the playhead backward ten frames. (Shift-Left Arrow)
10 Frames Forward: Moves the playhead forward ten frames. (Shift-Right Arrow)
Previous Keyframe: Moves the playhead to the previous keyframe in the project.
(Option-K)
Next Keyframe: Moves the playhead to the next keyframe in the project. (Shift-K)
Previous Marker: Moves the playhead to the closest marker earlier in time.
(Command-Option-Left Arrow)
Next Marker: Moves the playhead to the closest marker later in time.
(Command-Option-Right Arrow)
Selection In Point: Moves the playhead to the first frame of the selected object. (Shift-I)
Selection Out Point: Moves the playhead to the last frame of the selected object.
(Shift-O)
RAM Preview: This submenu contains commands to play back your project in real time,
by temporarily storing the frames in a RAM buffer. For more information on how and
when to use the RAM Preview functions, see RAM Preview.
Play Range: Renders the area between the project In and Out points and stores the
frames in RAM. After the frames are stored, the region plays back at full speed.
(Command-R)
Selection: Renders the range of time occupied by the selected objects and stores the
frames in RAM. After the frames are stored, the region plays back at full speed.
(Command-Option-R)
151Chapter 4 Motion Menus