5

Table Of Contents
Make Particles: Uses the selected layer as a cell source for a new particle emitter. (E)
Replicate: Replicates the selected layer. (L)
Make Clone Layer: Creates a clone of the selected layer or group. In a motion graphics
project, sometimes it is necessary to reuse an object in other parts of the project multiple
times. Although you can duplicate or cut and paste any object, if you update the original,
none of the changes you make are applied to the copies. Making clone layers instead
of duplicates lets you control all copies by modifying the original and also improves
project playback and rendering performance.
Each cloned item is copied and named Clone Layer,” “Clone Layer 1,” and so on. When
you clone a layer, the cloned layer is placed in its original group. When you clone a
group, a new group is created that contains the clone. Cloned items are identified in
the Layers list with an icon for a cloned layer and an icon for a cloned group.
For more information, see Making Clone Layers.
Reveal Source Media: Opens the Media list and highlights the item that corresponds
with the selected object. The Inspector is also updated to reveal the properties of the
source media. (Shift-F)
Favorites Menu
The Favorites menu remains empty until you create your own favorite effects. After you
have created favorites and stored them in the Favorites Menu folder in the Library, they
appear in the Favorites menu, grouped by type.
Show Favorites Menu Items: Opens the Library and displays the Favorites Menu folder.
View Menu
The View menu contains commands for controlling the Motion interface. Most of these
items affect the Canvas, but some also apply to the Timeline and other panes.
Zoom In: Zooms into the Canvas. (Command-Equal Sign)
Zoom Out: Zooms out of the Canvas. (Command-Hyphen)
Zoom Level: This submenu lets you set a specific zoom level, including a Fit in Window
option. (Shift-Z)
Zoom Time View: This submenu allows you to zoom the contents of the Timeline.
To Project: Zooms your Timeline so the entire duration of the project fills the window.
To Play Range: Zooms your Timeline so the area between the project In and Out
points fills the window.
Correct for Aspect Ratio: Adjusts the display of the Canvas to simulate the nonsquare
pixels that appear on a TV monitor.
155Chapter 4 Motion Menus