5
Table Of Contents
- Motion 5 User Manual
- Contents
- Welcome to Motion
- About Motion and Motion Graphics
- The Motion Interface
- Project Browser
- Workspace Overview
- File Browser
- Library
- Inspector
- Toolbar
- Timing Display
- Canvas
- Viewing the Canvas or Timing Pane on a Second Display
- Project Pane
- Timing Pane
- HUD
- Text Field Shortcut Menu
- User Interface Controls
- Motion Menus
- Preferences
- Creating and Managing Projects
- Creating Projects
- Managing Projects
- Adding Media to a Project
- Managing Layers in a Project
- Deleting Objects from a Project
- Exchanging Media in a Project
- Source Media Parameters
- File Types Supported by Motion
- Using Media in the Library
- Organizing Groups and Layers in Motion
- Background of a Project
- Selecting Layers and Groups in the Layers List
- Reorganizing in the Layers List
- Nesting Groups Inside Other Groups
- Grouping and Ungrouping Layers
- Showing and Hiding Groups and Layers
- Fixing the Size of a Group
- Locking Groups and Layers
- Collapsing and Uncollapsing Group Hierarchies
- Renaming Groups
- Searching for Groups and Layers
- Sorting Objects in the Media list
- Customizing and Creating Templates
- Basic Compositing
- Using the Timeline
- About the Timeline
- Timeline Layers List
- Adding Objects to the Timeline Layers List
- Adding Layers to the Track Area
- Editing Objects in the Timeline
- Working in the Ruler
- Adding Markers
- Mini-Timeline
- Using Behaviors
- Behavior Concepts
- Browsing for Behaviors
- Applying and Removing Behaviors
- Modifying Behaviors
- Working with Behaviors
- Changing the Timing of Behaviors
- Animating Behavior Parameters
- Saving and Sharing Custom Behaviors
- Basic Motion Behaviors
- Parameter Behaviors
- Retiming Behaviors
- Simulation Behaviors
- Additional Behaviors
- Using Rigs
- Creating Templates for Final Cut Pro X
- About Templates
- Creating an Effect for Final Cut Pro X
- Modifying a Final Cut Pro X Effect in Motion
- Example: Modifying the Bokeh Random Effect
- Advanced Example: Creating an SLR Effect Template Using Rigging
- Creating a Title for Final Cut Pro X
- Modifying a Final Cut Pro X Title in Motion
- Creating a Transition for Final Cut Pro X
- Modifying a Final Cut Pro X Transition in Motion
- Example: Creating a Prism Blur Transition
- Creating a Generator for Final Cut Pro X
- Modifying a Final Cut Pro X Generator in Motion
- Publishing a Standard Motion Project as a Final Cut Pro X Template
- Using Media in Template Placeholders
- Publishing Parameters in Templates
- Animation and Timing in Templates
- Working with Markers in Templates
- Template Resolution
- Using Masks in Templates
- Template Files and Media Save Location
- Adding Multiple Display Aspect Ratios to a Template
- Tips for Creating Templates
- Keyframes and Curves
- Keyframing in Motion
- Keyframing Methods
- Applying Movement to an Object in the Canvas
- Animating Using the Inspector
- Animating Filters
- Animating Behaviors
- Combining Behaviors and Keyframes
- Working with Keyframes in the Timeline
- Animating in the Keyframe Editor
- Filtering the Parameter List
- Modifying Keyframes
- Modifying Curves
- Mini-Curve Editor
- Animating on the Fly
- Keyframe Thinning
- Keying
- Working with Particles
- About Particle Systems
- Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- The Difference Between Emitter and Particle Cell Parameters
- Emitter and Cell Parameters
- Animating Objects in Particle Systems
- Viewing Animated Emitter Curves in the Keyframe Editor
- Using Masks with Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- Replicator Concepts
- Anatomy of a Replicator
- Getting Started with the Replicator
- Basic Replicator Parameters in the HUD
- Replicators and the Properties Inspector
- Using the Replicator Onscreen Controls
- Advanced Replicator Controls
- Using Image and Geometry Objects
- Using Replicators in 3D Space
- Applying Masks to Replicators
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors with Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Creating and Editing Text
- About Text in Motion
- Setting Motion Preferences for Text
- Adding Text
- Using Text Tools
- About Fonts
- Editing Text in the Inspector
- Editing Text Format
- Finding and Replacing Text
- Text Controls in the Format Pane
- Basic Formatting Controls
- Text Format-Related Tasks
- Editing Text Style
- Text Controls in the Style Pane
- Text Style-Related Tasks
- Using and Creating Preset Text Styles
- Editing Text Layout
- Text Controls in the Layout Pane
- Text Layout-Related Tasks
- Text Margin and Tab-Related Tasks
- Working with Text Glyphs
- Adding Behaviors and Filters to Text
- Using the Text HUD
- Animating Text
- Text Animation and Text Sequence Behaviors
- Sequence Text Behavior
- Scroll Text Behavior
- Text Tracking Behavior
- Type On Behavior
- Preset Text Sequence Behaviors
- Saving a Modified Text Behavior to the Library
- Using Other Behaviors with Text
- Using Behaviors to Animate Text in 3D
- Animating Text with Keyframes
- Animating with the Transform Glyph tool
- Working with Generators
- Using Filters
- About Filters
- Browsing and Previewing Filters
- Applying and Removing Filters
- Adjusting Filters
- Keyframing Filter Parameters
- Applying Behaviors to Filter Parameters
- Publishing Filter Parameters and Onscreen Controls
- Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Time Filters
- Video Filters
- Using Shapes, Masks, and Paint Strokes
- About Shapes, Masks, and Paint Strokes
- The Difference Between Shapes, Paint Strokes, and Masks
- Shape and Mask Drawing Tools
- Editing Shapes
- Creating Rectangles, Circles, and Lines
- Creating Paint Strokes
- Shapes as a Layer
- How to Edit Shapes
- Using Dynamic Guides and Snapping While Editing
- Displaying a Shape’s Control Points
- Selecting and Deselecting Control Points on a Shape
- Moving Control Points to Adjust a Shape
- Modifying Shape Edges
- Transforming Multiple Control Points
- Adding and Deleting Control Points
- Locking Control Points
- Editing Bezier Control Points
- Editing B-Spline Control Points
- Using a Shape Outline as a Paint Stroke
- Adding Shapes from the Library
- Copying Styles Between Shapes
- Shape Parameters
- Shape Controls in the HUD
- Creating Illustrations Using Multiple Shapes
- Creating Holes and Transparency in Shapes
- Applying Filters to Shapes
- Animating Shapes
- Shape Behaviors
- Keyframing Shape Animation
- Saving Shapes and Shape Styles
- Using Masks to Create Transparency
- Mask Parameters
- Applying Image Masks to a Layer
- Image Mask Parameters
- Using Masks to Aid Keying Effects
- Converting Between Shapes and Masks
- Manipulating Alpha Channels Using Filters
- 3D Compositing
- Motion Tracking
- About Motion Tracking
- How a Tracker Works
- Motion Tracking Behaviors
- Shape Track Points Behavior
- Track Behavior
- General Motion Tracking Workflow
- Match Move Workflows
- Using a Non-Match Move Four-Point Track for Corner-Pinning
- Stabilize Workflow
- Unstabilize Workflow
- Track Points Workflow
- Track Parameter Workflow
- Adjusting the Onscreen Trackers
- Strategies for Better Tracking
- Finding a Good Reference Pattern
- Manually Modifying Tracks
- When Good Tracks Go Bad
- Smoothing Tracking Keyframe Curves
- Converting Tracks to Keyframes
- Asking Motion for a Hint
- Giving Motion a Hint by Looking Ahead
- Manually Coaxing Your Track with Keyframes
- Tracking Images with Perspective, Scale, or Rotational Shifts
- Tracking Obscured or Off-Frame Points Using Offset Tracking
- Tracking Retimed Footage
- Troubleshooting Stabilizing Effects
- Removing Black Borders Introduced by Stabilizing
- General Tracking Guidelines
- Tracking and Groups
- Saving Tracks
- Tracking Behavior Parameters
- Working with Audio
- Sharing Motion Projects
- Share Menu
- Render Options for Sharing
- Sharing to Apple Devices
- Sharing to Disc or Creating a Disk Image
- Sharing to Podcast Producer and Email
- Sharing to Video Sharing Sites
- Exporting QuickTime, Audio, and Image Sequence Media
- Exporting Frames
- Exporting for HTTP Live Streaming
- Exporting Using Compressor
- Background Rendering
- About Share Monitor
- Appendix A: About Rasterization
- Appendix B: Video and File Formats
- Supported File Formats
- Popular Video Codecs for File Exchange
- Field Order
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Creating Graphics for 2K and 4K Projects
- Appendix C: Keyboard Shortcuts
- Enabling Function Keys on Portable Macintosh Computers
- General Interface Commands
- Motion Menu
- File Menu
- Edit Menu
- Mark Menu
- Object Menu
- View Menu
- Share Menu
- Window Menu
- Help Menu
- Audio list
- Tools
- Transport Controls
- View Options
- Miscellaneous
- HUD
- File Browser
- Inspector
- Keyframe Editor
- Layers
- Library
- Media List
- Timeline Editing and Navigating
- Keyframing Commands
- Shape and Mask Commands
- Toolbar
- 3D Commands
- Using the Command Editor
- Appendix D: Using Gestures
The Reflections section of the Properties Inspector has one parameter:
Maximum Bounces: Use this slider to limit the number of recursive reflections that can
occur when two or more shiny objects reflect one another. This parameter is intended
to prevent an endless repetition of reflective bounces.
For more information about reflections, see Reflections.
Description Field
At the bottom of the Properties Inspector is a field where you can enter a brief description
of the project, including significant characteristics of the project preset, such as frame
size and frame rate.
Changing the Frame Size of a Project
When you change the frame size of a project (via the Width and Height parameters in
the Properties Inspector), you effectively change the size of the Canvas, increasing or
reducing layout space for objects in the project.
Changing the size of the Canvas does not change the size or position of objects in the
Canvas. Further, because the coordinate system in Motion uses 0, 0 as the center of the
frame, all objects remain arranged in their current positions relative to the center of the
frame as the edge of the frame shrinks toward the center. This can result in objects being
cut off as the frame shrinks past their edges.
In the following example, a project with a frame size of 1280 x 720 is reduced to 320 x 240.
The 720 x 480 video clip is smaller than the original frame size but bigger than the reduced
frame size.
Original frame size (1280 x 720)
Reduced frame size (320 x 240)
Note: Because Motion is resolution-independent, it’s not usually necessary to change
your project’s frame size. You can output a project at any size, regardless of the current
frame size, by changing the settings in Motion’s Share windows. For example, if you build
a project with a frame size for standard-definition broadcast, you can still export a
half-resolution version of the project to post on the web by exporting to the necessary
size.
205Chapter 6 Creating and Managing Projects