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Tip: If you do not see the expected result when applying behaviors to objects, try turning
the Affect Subobjects parameter on or off or choosing a different option from the Affect
pop-up menu. These parameters determine whether the entire group or its components
(such as the child objects nested in that group) are affected by the behavior and how an
object interacts with surrounding objects, respectively. The Affect Subobjects checkbox
only appears in the Inspector when the Throw and Spin behaviors, or the Simulation
behaviors, are applied to a group or object that contains multiple objects, such as a
particle emitter or text.
To apply a behavior to an object
Do one of the following:
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Drag a behavior from the Library to an appropriate object in the Canvas, Layers list, or
Timeline.
To apply a behavior to an object in the Timeline, drag the behavior to the object in the
Timeline layers list or the Timeline track area.
Note: It is usually easier to drag a behavior to a camera or light in the Layers list or Timeline
than to the object in the Canvas.
An advantage to applying behaviors from the Library is the ability to preview the animation
created by the behavior in the Library preview area.
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Select an object in the Canvas, Layers list, or Timeline, then select a behavior from the
Library stack and click Apply in the preview area.
Apply button
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Select an object in the Canvas, Layers list, or Timeline, then choose a behavior from the
Add Behavior pop-up menu in the toolbar.
To apply a behavior to multiple objects
1 Select all objects to apply the behavior to.
In the Layers list, Canvas, or Timeline, Shift-click to select a contiguous set of objects, or
Command-click to select individual, noncontiguous objects.
373Chapter 9 Using Behaviors