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Table Of Contents
To cycle through the HUDs of an object
Do one of the following:
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Click the disclosure triangle in the title bar of the HUD (to the right of the title) to open
a pop-up menu that displays all behaviors and filters applied to that object. Choose an
item from this list to display its HUD.
Click to open pop-up
menu listing other
applied behaviors.
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Select an object in the Canvas, then press D to cycle forward through all available HUDs
for that object. To cycle in reverse, press Shift-D.
Modifying Parameters in the Behaviors Inspector
Unlike the HUD, the Behaviors Inspector displays all available parameters (some parameters
remain hidden depending on settings chosen for other parameters).
To display the Behaviors Inspector
1 Select an object with an applied behavior.
2 In the Inspector, open the Behaviors pane.
Applied behaviors appear within.
Modifying Multiple Identical Behaviors Simultaneously
In most cases, you can modify the parameters of most behaviors of the same type at the
same time.
Note: For simultaneous adjustment to work, the selected behaviors must be the same
(such as two Throw behaviors).
To edit multiple behaviors at the same time
1 In the Layers list or the Behaviors Inspector, Command-click to select the behaviors (of
the same type) to modify.
2 Do one of the following:
In the HUD titled “Multiple Selected,” adjust the parameters.
In the Behaviors Inspector, adjust the parameters.
Only behaviors that apply are available. When you adjust the parameters, all selected
behaviors are modified.
379Chapter 9 Using Behaviors