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Table Of Contents
To change the size of the icons while in icon view
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Click the Icon Scale button in the lower-left corner of the Library, then drag the slider to
the right to make the icons larger, or to the left to make them smaller.
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On a Multi-Touch trackpad, pinch open to make the icons larger or pinch closed to make
the icons smaller.
Working with Themes in the Library
The Library lets you create new custom themes (categories that contain effects and
content), assign content to existing themes, edit how themes are displayed, remove
themes, and search for themes.
Library Themes and Project Browser Themes
Library themes are different from Themes in the Project Browser. Project Browser themes
are applied to entire Motion projects and shared between Motion 5 and Final Cut Pro X
when creating templates. Library themes help you organize projects or related projects
that may share elements by allowing you to label specific objects with a default theme,
such as Abstract, Nature, or Sci-Fi, or to assign elements to a custom theme. For more
information on creating templates for Final Cut Pro, see Creating Templates for
Final Cut Pro X.
To create a new custom theme
1 In the Library, below the preview area, choose New Theme from the Theme pop-up menu.
2 In the Create New Theme dialog, type a theme name, then click OK.
A new theme is added to the Library. New themes appear in the Theme pop-up menu.
Custom themes are saved in the “themes” document in your
/Users/username/Library/Application Support/Motion/Library/ folder.
To assign custom content with a theme
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Control-click a custom item in the Library stack (such as a shape saved to the Favorites
folder), choose Theme from the shortcut menu, then choose a theme from the submenu.
An item must be saved in the Library before you can assign the item to a theme. For more
information on saving items to the Library, see Saving and Sharing Custom Library
Elements.
Items that can be assigned a theme include the following:
Replicators
Emitters
Shapes
Gradients
Text styles
Shape styles
38 Chapter 2 The Motion Interface