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Table Of Contents
Note: The maximum speed you can define with the HUD is not the maximum possible
speed. Higher values can be entered into the Throw Velocity/Throw Distance parameter
in the Behaviors Inspector.
Related Behaviors
Motion Path
Gravity
Random Motion
Wind
Parameter Behaviors
These behaviors can be applied to any object parameter that can be animated, and their
effects are limited to just that parameter. The same Parameter behavior can be added to
different parameters, resulting in different effects. For example, you can apply the Oscillate
behavior to the opacity of an object to make it fade in and out, or you can apply it to the
rotation of an object to make it rock back and forth. You can also apply Parameter
behaviors to filter parameters, generator parameters, the parameters of particle systems,
or even the parameters of other behaviors. Examples include Oscillate, Randomize, and
Reverse.
For more information on applying Parameter behaviors, see Applying Parameter Behaviors.
The following sections cover the Parameter behaviors:
Audio
Average
Clamp
Custom
Exponential
Link
Logarithmic
MIDI
Negate
Oscillate
Quantize
Ramp
Randomize
Rate
421Chapter 9 Using Behaviors