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Table Of Contents
Pole Axis: This parameter becomes available when the X, Y, and Z axes are enabled in
the Include parameter. Because all points are at a fixed distance from the target or attractor
object (the Pole Axis), the object can be visualized on a sphere of all possible orbits, with
the target object at the center of the sphere. The Pole Axis defines the two points on the
sphere that the orbit must pass through.
X: Aligns the Pole Axis set to the X plane.
Y: Aligns the Pole Axis to the Y plane.
Z: Aligns the Pole Axis to the Z plane.
Random: When Random is selected, the axes shift to a different random position.
Direction: A pop-up menu that lets you set whether objects move around in a clockwise
or counterclockwise direction.
HUD Controls
The HUD has an image well you can use to assign an object of attraction, as well as
controls for Strength, Falloff Type, Falloff Rate, Influence, Drag, axis and Pole Axis
assignment, and Direction. When applied to an object that contains multiple objects
(such as a group, particles, text, or the replicator), the Affect Subobjects checkbox also
appears in the HUD.
Related Behaviors
Attracted To
Attractor
Drift Attracted To
Drift Attractor
Spring
Vortex
467Chapter 9 Using Behaviors