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In the Inspector, open a parameters Animation menu (the downward arrow on the right),
choose Add To Rig > Create New Rig, then choose a widget type from the submenu.
A new rig is added to the project. Rigs appear as objects in the Layers list. In the Timeline,
rigs are represented as blank tracks because they cannot be edited in time.
When you add a rig to a project using the first two methods described above (via the
Object menu or its keyboard shortcut), no widgets are created. You must add them
manually. (For more information, see Adding Widgets to a Rig.) However, when you add
a rig using the Animation menu, the widget you choose in the menu is created
immediately and appears in the Rig Inspector, the HUD, and the Layers list (underneath
the Rig object).
Note: Although rigs and their widgets appear as blank tracks in the Timeline, slider widgets
can be keyframed, and those keyframes can be displayed in the Timeline.
Adding Widgets to a Rig
A rig has no effect until it contains a widget. Widgets are special controls used to drive
parameters in the project. Widgets can be reordered and renamed. Renaming widgets
can be important if you have multiple widgets of the same type. Otherwise you see a list
of controls that have identical, generic names.
HUD showing generic widget names
HUD showing customized widget names
When viewing the Widget Inspector, the controls for the widget are displayed. When
viewing the Rig inspector, controls for all of widgets in the rig are displayed.
When a single widget is selected, the HUD displays only the widget control, not the
parameters used to modify the widget or the parameters driven by the widget.
When a rig is selected, the HUD shows all widget controls assigned to that rig (as seen
in the two-up figure above).
482 Chapter 10 Using Rigs