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Table Of Contents
Keyframing Methods
Motion provides two ways to animate your project:
Record Button: When the Record button is turned on, any adjustment to any parameter
in the Canvas, Inspector, or HUD adds a keyframe.
Record button
Initial Keyframe: After a keyframe is added to a parameter, any further adjustment to
that parameter in the Canvas, Inspector, or HUD adds a keyframe at the current playhead
position, independent of the state of the Record button.
Using the Record Button
One of the simplest ways to create keyframes is to use the Record button. When Record
is enabled, a keyframe is created when a parameter is adjusted or when an object in the
Canvas is moved or transformed. Animateable parameters in the Inspector appear red
when Record is enabled.
Note: When Record is enabled, keyframes are created whether you adjust the object
onscreen, in the HUD, or in the Inspector.
When Record is enabled, the changes you make to the object are applied as keyframes
at the current playhead position. If you move the playhead to a new position and change
the shape or position of the object, you create a keyframe. If you are working in the Canvas
and don’t show keyframes in the Timeline or open the Keyframe Editor, you won’t see
these keyframes at first. In the Inspector, a keyframed parameter appears red, and the
Add/Delete Keyframe button is visible.
572 Chapter 12 Keyframes and Curves