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Table Of Contents
After you set two or more keyframes in the project, Motion animates changes to the
object between the keyframes.
To scale an object over time using the Record button
1 Click the Record button (or press A) to turn on keyframe animation recording.
You can also choose Mark > Record Animation.
2 Select an object in the Canvas.
3 Move the playhead to a new time position.
4 Resize the object by dragging a scale handle.
5 Click the Record button (or press A again) to turn off keyframe recording.
The object is scaled over the interval you set. In this same way, you can keyframe any
transformation parameter for your object.
You can also Control-click the object to display a shortcut menu with options for modifying
the Anchor Point, Distort, Drop Shadow, and Crop parameters. For example, choose
Transform from the shortcut menu to activate scale and rotation handles in the Canvas.
For more information on object transformations in the Canvas, see Transforming Layers.
Using the Initial Keyframe Method
After an initial keyframe is added to a parameter, a new keyframe is created at the current
playhead position whenever that parameter is adjusted, regardless of the state of the
Record button. Keyframed parameters appear red in the Inspector.
To scale an object over time in the Canvas using the initial keyframe method
1 In the Canvas, resize the object by dragging a scale handle.
2 To create an initial Scale keyframe, do one of the following:
Press Control-K.
Note: Pressing Control-K adds a keyframe to the last modified parameter of the object.
For example, if you rotate an object using the rotation handle and then press Control-K,
a keyframe is added to the Rotation parameter. This also applies to the other tools in
the 2D transform tools pop-up menu. For example, if you adjust a drop shadow in the
Canvas using the onscreen controls and then press Control-K, a keyframe is added to
the Blur, Distance, and Angle Drop Shadow parameters in the Properties Inspector.
573Chapter 12 Keyframes and Curves