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Table Of Contents
Continuous: This method behaves like Bezier interpolation, but without access to the
handles (which are calculated automatically). The parameter begins to change gradually,
reaching its maximum rate of acceleration at the midpoint, then tapers off slightly as
it approaches the second keyframe. When applied to a keyframe, the segments before
and after the keyframe are affected. When applied to a curve segment, the segment
between the keyframes is affected.
Exponential: This method creates an exponential curve between the current keyframe
and the next, changing the value slowly at first, then reaching its maximum rate of
acceleration as it approaches the next keyframe.
Logarithmic: This method creates a logarithmic curve between the current keyframe
and the next, changing the value rapidly at first, then slowing drastically as it approaches
the next keyframe.
Ease In: This method has a reverse-inertia effect, so a value change slows coming into
a keyframe. When applied to a curve segment, the value change eases into the segment.
This option is available only when you Control-click a keyframe; it is not available in
the Animation pop-up menu.
621Chapter 12 Keyframes and Curves