5

Table Of Contents
Applying Filters to Particle Systems (p. 722)
Particle System Examples (p. 722)
Saving Custom Particle Effects to the Library (p. 731)
About Particle Systems
Particle systems consist of two basic elements: a cell and an emitter. Think of the cell as
the “mold” for the particles generated by the emitter. You can use nearly any layer or
group in Motion as a source for a particle cell, including images, shapes, text, movies, and
image sequences. Each particle created is essentially a duplicate of the original cell, and
is animated according to the parameters for that particle system (a particle cell and
emitter) over its lifetime.
Object prior to becoming a particle system Particle system
The layer you use as a particle systems cell determines how that particle system looks.
Particle systems can contain multiple cells, resulting in the release of several types of
particles from a single emitter. You’ll find that many of the most sophisticated particle
presets in the Particle Emitters library are constructed in this way.
Particle system based on a single cell Particle system based on two cells
668 Chapter 14 Working with Particles