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Table Of Contents
3 Select the object, then do one of the following:
In the toolbar, click the Make Particles button.
Create a particle emitter.
Press E.
After you add an emitter to the project, the following occurs:
An emitter appears in the Layers list and is selected.
A cell containing the image to be particle-ized” appears underneath the emitter.
The original source layer (the cell source) is disabled.
Note: Changes made to the original source layer, such as opacity or shearing, are also
applied to the particles even after the emitter is created.
In the Canvas, the emitter bounding box appears.
The first particle appears in the Canvas in the same location as the original layer.
Although it appears as if the particle is selected, the bounding box represents the entire
emitter.
The Emitter HUD appears. If you have hidden the HUD, press F7.
Note: For projects with a frame rate greater than 30 frames per second (fps), at times
only the bounding box (not the first particle) might appear at the first frame of your
project. Because Motion generates particles at a default rate of 30 per second, there is
no guarantee that a particle will appear on every frame.
675Chapter 14 Working with Particles