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Table Of Contents
Modifying an emitters other transformation parameters (Rotation, Scale, Shear, and
Anchor Point) changes the distribution of particles from that emitter and transforms each
particle. For example, if you create an emitter, then modify its Shear parameter, the
distribution of the emitted particles changes to reflect the new plane of the emitter, and
the particles are sheared along the same plane.
After Shear parameter
is adjusted
Analog Modulator
particle system preset
Blending
Any changes you make to the opacity or blend mode parameters for an emitter are
applied to the particle system as a whole. For more information about blend modes, see
Using Blend Modes. For more information about the Preserve Opacity setting, see Preserve
Opacity Option.
Note: In the emitter, the particles can be blended additively or normally (using the Additive
Blend checkbox in the Particle Cell Inspector).
Lighting
A 2D or 3D emitter can interact with lights in a 3D project. The Shading pop-up menu
(in the Lighting section of the emitter’s Properties Inspector) must be set to On or Inherited
for the lights to affect the particles. For more information on using lights, see Lighting.
Shadows
A 2D or 3D emitter can cast and receive shadows in a 3D project. If the 3D checkbox is
selected in the Emitter Inspector, the Render Particles pop-up menu (underneath the 3D
checkbox) must be set to In Global 3D (Better) for particles to cast shadows. For more
information on using shadows, see Shadows.
Reflections
A 2D or 3D emitter can cast reflections in a 3D project, but only a 2D emitter can receive
reflections. For more information on using reflections, see Reflections.
Note: When the 3D checkbox in the Emitter Inspector is selected, the Reflection controls
do not appear in the Properties Inspector.
686 Chapter 14 Working with Particles