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Table Of Contents
Note: Replicators themselves, particle emitters, lights, cameras, and rigs cannot be
replicated.
Transformations that you apply to the source are respected in the replicator cells. For
example, if you use a rotated rectangle shape as the replicator source layer, the replicated
elements in the Canvas appear rotated. If the source layer has applied filters, the effects
of the filters are retained in the elements of the replicator pattern.
Note: Replicating a movie, especially with applied filters, adversely impacts your computers
processing performance. For better performance, output your sequence with the filter
applied, then import it and use the movie as a replicator source.
Creating Graphics and Animated Clips for a Replicator
Creating a replicator from scratch begins with adding or designing the graphic you
want to replicate. The guidelines for creating source layers for a particle system also
apply to creating sources for the replicator. For more information, see Creating Graphics
and Animations for Particle Systems.
Getting Started with the Replicator
Although you can use the numerous replicator controls to create complex, intricate
animated patterns, the easiest way to add a replicator to your project is to apply a premade
replicator from the Library.
Using the Replicator Library Presets
The easiest way to add a replicator to your project is to use a replicator preset from the
Library. Presets can be tailored to better suit your specific project.
For information on replicating your own objects, see Creating a Simple Custom Replicator
Pattern.
To use a replicator from the Library
1 Select the group you want to add the replicator to.
2 In the Library, select the Replicators category.
The Replicators category is divided into subcategories, such as Mattes, Transitional,
Backgrounds, and so on.
3 Select a subcategory, then select a replicator object, such as Curved Drops (in the
Miscellaneous subcategory).
739Chapter 15 Using the Replicator