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Table Of Contents
Keying637Chapter 13
About Keying637
Using the Keyer Filter638
Using the Luma Keyer Filter659
Keying Refinement Filters664
Working with Particles667Chapter 14
About Particle Systems668
Anatomy of a Particle System669
Using Particle Systems671
Creating Graphics and Animations for Particle Systems688
The Difference Between Emitter and Particle Cell Parameters690
Emitter and Cell Parameters694
Animating Objects in Particle Systems716
Viewing Animated Emitter Curves in the Keyframe Editor720
Using Masks with Particle Systems721
Applying Filters to Particle Systems722
Particle System Examples722
Saving Custom Particle Effects to the Library731
Using the Replicator733Chapter 15
Replicator Concepts734
Anatomy of a Replicator735
Getting Started with the Replicator739
Basic Replicator Parameters in the HUD744
Replicators and the Properties Inspector748
Using the Replicator Onscreen Controls752
Advanced Replicator Controls755
Using Image and Geometry Objects782
Using Replicators in 3D Space784
Applying Masks to Replicators786
Animating Replicator Parameters787
Using the Sequence Replicator Behavior788
Using Behaviors with Replicators802
Applying Filters to Replicators804
Saving Custom Replicators to the Library805
Creating and Editing Text807Chapter 16
About Text in Motion808
Setting Motion Preferences for Text808
Adding Text809
Using Text Tools821
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